![]() ![]() ![]() Finally, +1/+1 counters are also a very green thing, and I thought it would only be fair to be able to keep on growing this guy once you have all the keywords you want on him, or as a way always be giving keyword counters during that Fading upkeep. I feel Hexproof is also found on Green cards as well, but it is more of a homage to the shroud that the original Blastoderm had. Trample and Reach are the big ones for Green, and Vigilance may be more of a white thing, but I feel as if Green also has a fair share of vigilant creatures. ![]() But I choose these counters because they were the most "Green" keyword abilities. But why five different counters? Well, for one, it is a Mythic Rare, so its gotta be epic. So being able to spend mana to put counters Blastoderm felt very fitting flavor-wise and it works very well for the psuedo-fading mechanic. I felt that an explanation for the Blastoderm's appearance is due to it adapting and evolving rapidly, but due to its unstable form, it loses these adaptions just as rapidly. Remember how I called the Blastoderm a gecko wolf dinosaur thing? Well, I sorta leaned in on that for the design process of the upgraded ability. So I sought to find a way to keep this creature's unstable form while making it more interesting. But like I said, fading is one of the worst mechanics in mtg history, and I think part of that is the feel bad moment when your creature fades away. This is probably why it had fading before, this creature is an abomination and can only exist for so long before melting into a pile of goo. I got the vibe that this thing's physical form was very volatile and unstable, hence the bubbling on its back and feet. When I saw the art of this weird, bubbly slobbering gecko wolf dinosaur thing, I felt that it would have fit well in Ikoria. New Ability: Hexproof, Vigilance, Trample, (and Reach) Oh-My! Like I said earlier, I love keyword ability counters. "But Adolve doesn't even start with Hexproof!" You're saying to yourself! Well, other than the fact that card space was tight, I thought it may be a bit too much considering the ability upgrade I gave him. The answer here is: Sorta? Hexproof has mostly replaced Shroud, so I didn't feel too bad about not having it all on the card. Original, I kept the Fading ability similar to Ancient Hydra, then had the line "If a counter would be removed from Adolve, Eldamri's Blastoderm, you may choose which counter is removed from it." This kinda felt weird wording-wise, and with all the counters being kept on Adolve, I thought that Fading wasn't really needed anymore (5 different counters is enough!) Changing the requirement to remove any counter from Adolve saved valuable card space, which I ended up pushing to the limit. And funnily enough, these three +1/+1 counters also act as. The mana cost was easy enough to keep, and Adolve, Eldamri's Blastoderm is a 5/5 as long as it can enter the battlefield with its +1/+1 counters. What's still : So I wanted to keep most of the original Blastoderm in the new card design, and I think I have everything that was in the original card. I decided to go with Blastoderm, as I saw an opportunity to use one of my favorite mechanics, keyword ability counters. But I wanted to make the jump from Common to Mythic Rare, so my choices were Blastoderm, Cloudskate, Skyshroud Ridgeback and Defender en-Vec. Originally I chose Ancient Hydra (as you see above) but I only sorta fixed that one, making it a barely playable uncommon to a decent uncommon. So I tried to look for the worst Fading cards in those sets. In case we are allowed a second entry: Original card: New Card: Why I chose Blastoderm: I think most people agree Fading is one of the worst mechanics in mtg history (worst as in power wise.) This was released in the Masques block, also thought to be the weakest set in mtg history. If there aren't I will give it till July 5th And Good Luck!!!!! Points are judged on: +4 creativity +1 theme +6 balance +2 overall flavor of the card +2 artist acknowledgement +3 liking (cards I like) +2 rarity changes +7 how bad the card originally was Rarity Changes Chart +1 for common - uncommon - +2 for common - rare/mythic rare -1 for same rarity - +1 for uncommon - rare/mythic rare Prizes Chart _ - Place-|- # of Favorites-|- Other Prizes- | _ | 1st place |-6- |-Trophy Card- | - | 2nd place|-4- |-None- | - | 3rd place |-3- |-None- | - | Honorable|-2 of my choice-|-None- | _ | - How Long will you have? I will judge the contest on June 30th provided there are more than 5 entries. Criteria: The card with the most points wins. I won't give you a list or countdown of the worst cards or anything, so you pick a card you think is one of the worst, and remake it so it is actually balanced. Hi guys, today you will be creating a remake of one of the worst magic cards ever. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |